Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood.
Such encounters are all that is known of what are presumably the most ancient of woses.
Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Elder Wose |
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Advances to: | Legendary Wose |
Cost: | 48 |
HP: | 80 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Ancient Wose Ascension |
Abilities: |
crush impact | 25 - 2 melee |
Resistances: | |
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blade | 0% |
pierce | 60% |
impact | 40% |
fire | -50% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 20% |
Cave | 3 | 20% |
Coastal Reef | 2 | 20% |
Deep Water | - | 0% |
Flat | 1 | 20% |
Forest | 1 | 40% |
Frozen | 2 | 20% |
Hills | 2 | 30% |
Impassable | - | 0% |
Mountains | 3 | 30% |
Mushroom Grove | 2 | 30% |
Sand | 2 | 20% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | - | 0% |
Village | 1 | 20% |